Recent content by sam256

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    Word 5 - Looking for Specific Example Document

    I've actually spent an embarrassing amount of time going through those and can't find it. The sample documents from Word 4.0 though did trigger quite a memory -- which makes me think maybe that was the version -- though i still can't find that document. But those samples are worth looking at...
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    Word 5 - Looking for Specific Example Document

    This is both a pretty random question and a shot in the dark, but here goes. When I was a kid we had Word 5 (or maybe 5.1) on our Mac Plus. I spent a lot of time learning to use it, and that included a lot of time going through various pieces of documentation. I have this vivid memory of an...
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    Port of Continuum (classic mac game) to web

    just go straight to level 9 :)
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    Port of Continuum (classic mac game) to web

    The game now records your gameplay and lets you export compact "replay" files that you can share to show off your skils.
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    Color CRT that fits in Macintosh SE FDHD?

    The short answer is: very carefully. :) The longer answer is: 1. Wrapped it in a heavy towel and broke off the vacuum nipple at the very back end/narrowest part of the CRT to eliminate the vacuum. (At your own risk, of course). 2. Use a diamond cutting wheel on a dremel at under 10k rpms to...
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    Color CRT that fits in Macintosh SE FDHD?

    I did something like this during the pandemic by actually cutting open the CRT and using the glass to cover the LCD. It works pretty well at 640x480 resolution but higher than that there is some stippling on the glass that gives it a grainy look. Here's a picture of the CRT cut open (the...
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    Making a 1-bit game engine

    You might want to use an LLM to help with that. Claude Code is surprisingly good at understanding vintage mac code!
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    Making a 1-bit game engine

    Interesting. I don't know why they didn't use it there then. The game originally ran on 128K Macs but then they eventually had to bump the spec to 512K, so maybe even though the game code refers to MAC_PLUS it was vestigial from an older system. Not sure. I didn't focus on that logic that much...
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    Making a 1-bit game engine

    Yes, it did have very smooth screen scrolling, mostly due to the highly optimized wall drawing algorithms (written in assembly). It actually used a slightly different double buffering scheme depending on whether it was running on "old" hardware (Mac Plus or earlier) or "modern" (SE/30, Mac II)...
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    Making a 1-bit game engine

    I tried to post this in this thread and either I messed up or someone moved it because I posted in the wrong place. Either way, because people here expressed interested in source code for other 1bit sprite animated games, I just wanted to make sure you were aware of this thread which has links...
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    68k Soft Dorothy Software — Early Shareware Projects

    This is very cool. You may know this already, but if you are looking for examples of source code of 1 bit games for the mac, John Calhoun (who wrote Glider) released basically all of the code for his original shareware games on Github here (look at both the Cassady and Greene and the Soft Dorthy...
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    Port of Continuum (classic mac game) to web

    A few years back the authors of Continuum -- a black and white arcade game for 68k macs -- released the code for the game into the public domain. I recently finished porting it over to Javascript so it runs in the browser using Canvas for rendering and browser Audio Worklet for sound. I've...