game dev

  1. Mu0n

    ThinkC [Study Group A - GameDevTrack] - Time Measurements

    It's been a long, long, long game hobby of mine to be able to program a new 68k, black and white game that runs smooth on real hardware. I know that C is my only reasonable modern chance to get there, with some dips into assembly inline blocks for some memory block movement that has to occur for...