I wanted to do this for last winter, but I got sidetracked. Right now, I haven't even completed the proof-of-concept, but my goals are:
phase 1:
-Have a nice little demo program with a winter snowfall theme in the same vein as the famous C64 christmas demo, possibly with music out of the 4-tone synth.
-Specifically targetting a Mac Plus so that I force myself to optimize the graphics for all macs that I care about
phase 2:
-Provide a scenery (houses, cottages, trees) so that the snow accumulates over these uneven surfaces instead of an empty flat ground
-Let users provide their own curated image (force a white or black background so that the program detects the accumulation polygonal line and let snow accrue there)
phase 3:
-Let users edit snow accumulation polygonal lines
Here's what I have so far, running in mini-vMac at 8x speed. I'm not happy with the slowness on a real Mac Plus. It works as a slow snowfall, but I can't believe I can't put it faster than this:
phase 1:
-Have a nice little demo program with a winter snowfall theme in the same vein as the famous C64 christmas demo, possibly with music out of the 4-tone synth.
-Specifically targetting a Mac Plus so that I force myself to optimize the graphics for all macs that I care about
phase 2:
-Provide a scenery (houses, cottages, trees) so that the snow accumulates over these uneven surfaces instead of an empty flat ground
-Let users provide their own curated image (force a white or black background so that the program detects the accumulation polygonal line and let snow accrue there)
phase 3:
-Let users edit snow accumulation polygonal lines
Here's what I have so far, running in mini-vMac at 8x speed. I'm not happy with the slowness on a real Mac Plus. It works as a slow snowfall, but I can't believe I can't put it faster than this:
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