This is a cross-post from 68kmla.org, hopefully that is okay.
I am hoping for a larger audience by posting a common thread in both forums.
- - -
For various reasons I won't bore you with, I recently recreated PacMan using JavaScript. Not a port. No copy/paste of somebodys code somewhere, but a complete start-from-scratch coding of the entire game all by myself. It was a wonderful time. Lots of challenges that matched my skill level. I would consider myself to be an intermediate-level JavaScript developer, nothing more. To add some clarity (and confusion most likely), this game was actually written and contained inside a FileMaker Pro database, using JavaScript for the game engine and native UI being handled by FileMaker. I am assuming that most readers of this post will find this bemusing, baffling, confusing, and possibly outright ludicrous, but so be it.
- - -
So I am currently in the middle of recreating PacMan using THINK Pascal v4.5d4, both on Basilisk II Quadra 900 v7.5.3 and on my new-to-me Mac SE/30 v7.1.
I am having fun, some challenges, more fun, more challenges, but still having loads of fun coding this well known game.
When I programmed a little bit back in high school and early community college days I only made THINK Pascal projects for 1-bit screens. Attempted to figure out color options once I had some color screens to try it out on (Mac LCII) but never could figure it out.
Now I have conquered this challenge and after a LOT of failures, and some helpful hints over on the 68kmla.org thread, I finally got color and an offscreen PixMap working to my liking and have moved on to greater challenges.
- - -
I hope that some of you on this forum will find this thread fun and captivating and that this can become the start of more fun and enjoyable 68K projects to come!
I will post my most current efforts here for anyone to browse and/or follow along with.
I am hoping for a larger audience by posting a common thread in both forums.
- - -
For various reasons I won't bore you with, I recently recreated PacMan using JavaScript. Not a port. No copy/paste of somebodys code somewhere, but a complete start-from-scratch coding of the entire game all by myself. It was a wonderful time. Lots of challenges that matched my skill level. I would consider myself to be an intermediate-level JavaScript developer, nothing more. To add some clarity (and confusion most likely), this game was actually written and contained inside a FileMaker Pro database, using JavaScript for the game engine and native UI being handled by FileMaker. I am assuming that most readers of this post will find this bemusing, baffling, confusing, and possibly outright ludicrous, but so be it.
- - -
So I am currently in the middle of recreating PacMan using THINK Pascal v4.5d4, both on Basilisk II Quadra 900 v7.5.3 and on my new-to-me Mac SE/30 v7.1.
I am having fun, some challenges, more fun, more challenges, but still having loads of fun coding this well known game.
When I programmed a little bit back in high school and early community college days I only made THINK Pascal projects for 1-bit screens. Attempted to figure out color options once I had some color screens to try it out on (Mac LCII) but never could figure it out.
Now I have conquered this challenge and after a LOT of failures, and some helpful hints over on the 68kmla.org thread, I finally got color and an offscreen PixMap working to my liking and have moved on to greater challenges.
- - -
I hope that some of you on this forum will find this thread fun and captivating and that this can become the start of more fun and enjoyable 68K projects to come!
I will post my most current efforts here for anyone to browse and/or follow along with.