Hiya all. I'm going to be working on a project to make a new Classic/Carbon backend for my game engine, GenV, and I wanted to ask what first steps would be?
I'd prefer to dev and build on a modern system if possible, but I'm not sure what the current state of development is like.
A brief overview of the project is here: https://github.com/NaokiS28/GenV
I basically want to target it towards PowerPC G3 to start with, but probably end up supporting 603e too.
What I want is to make a framework which will allow a unity/unreal style of code-once, target anywhere approach to help bring more people into developing for less popular platforms where the biggest barrier to entry is the lack of any standardised front.
Just looking to find out what development setup is required or what people recommend. I have got CodeWarrior downloaded and installed but I am hoping there is a more modern toolchain available?
I'd prefer to dev and build on a modern system if possible, but I'm not sure what the current state of development is like.
A brief overview of the project is here: https://github.com/NaokiS28/GenV
I basically want to target it towards PowerPC G3 to start with, but probably end up supporting 603e too.
What I want is to make a framework which will allow a unity/unreal style of code-once, target anywhere approach to help bring more people into developing for less popular platforms where the biggest barrier to entry is the lack of any standardised front.
Just looking to find out what development setup is required or what people recommend. I have got CodeWarrior downloaded and installed but I am hoping there is a more modern toolchain available?