Recent content by MacOfAllTrades

  1. MacOfAllTrades

    Released — MacDoom for SE/30

    Making it black would be good — actually - the border *is supposed to be black*! But yes somehow it’s rendering as white on @KennyPowers ’s screen which is very odd. Similarly strange, I see on your video @KennyPowers that the HUD (ammo/weapons/keys bar) the background is showing up garbled...
  2. MacOfAllTrades

    Released — MacDoom for SE/30

    That is blazing fast niiiiiice! Yes the color mode and grayscale (same thing, game knows no difference) do not respond to gamma options etc. I added color as the very last thing so far so sadly the options are really tailored to the black & white (original intent) of the game. Same goes...
  3. MacOfAllTrades

    Released — MacDoom for SE/30

    Thanks. Lmk if you squeeze it in :-). I got time - waited 30 years for doom on an se/30. :)
  4. MacOfAllTrades

    Released — MacDoom for SE/30

    Note to all - Grayscale works on Doom SE/30. It came for “free” with the color mode (QuckDraw handles the work it seems, as I did nothing special to handle it explicitly). so for folks with an Xceed grayscale setup or the Bolle awesome card thing, It _should_ work but I don’t have one. I also...
  5. MacOfAllTrades

    Released — MacDoom for SE/30

    Also noted: add a cancel button. ESC key does cancel and quits the program from the splash screen but a button would be better. I was low on real estate on the SE/30 screen.
  6. MacOfAllTrades

    Released — MacDoom for SE/30

    Hey! Hmmm “select a wad” you say… ok I think I know what you were doing / where the UI was misleading!! The wad selection is for selecting like extra-level wads (technically PWADs aka patch wads). There is no selection for IWADs (Internal WADs) eg doom.wad, doom2.wad, etc, as it just looks...
  7. MacOfAllTrades

    Released — MacDoom for SE/30

    Doom II is heavier on the machine than doom I from my testing. But 50 MHz I’d expect a heck of a lot more performance than on the stock 16MHz se/30. If doom II works I can’t imagine doom I not working on your setup. as for mods yes by all means. The code uses retro68 to cross compile for 68k...
  8. MacOfAllTrades

    Released — MacDoom for SE/30

    Ah timedemo option is misleading. It is hardcoded to look for a specific timedemo .LMP file name and it needs to be on doom 1. Also the timedemo outputs wouldn’t be the traditional doom ones, they’re a deeper detailed log file that only gets produced on debug builds. Id love to have runs...
  9. MacOfAllTrades

    Released — MacDoom for SE/30

    Ooooof. Thanks for the feedback.
  10. MacOfAllTrades

    Released — MacDoom for SE/30

    Thanks for trying it out — Re the problem — Noooooooooooooooooo!… I need a quadra :D Jurassic park wouldn’t even have happened if they had doom on that quadra
  11. MacOfAllTrades

    Released — MacDoom for SE/30

    I’ve been very curious how performance of this doom port compares to the official Lion Entertainment release from the 90s. Unfortunately those do not support 68030 macs at all (and def. not black and white macs). And I don’t know of any good 68040 emulators that can faithfully reproduce...
  12. MacOfAllTrades

    Released — MacDoom for SE/30

    Ok fixed it!! i was writing directly to the video memory buffers but when trying to do this on newer-than-se/30 macs i was writing into addresses that weren’t reliably working.. somehow they worked in 32-bit addressing (via mode32) on my emulated Mac IIcx but not on 24-bit addressing. Anyway...
  13. MacOfAllTrades

    Released — MacDoom for SE/30

    Thx for the info— hmmmm very weird. I have some sleuthing yet then.. Thx!
  14. MacOfAllTrades

    Can I get a Doom test on any of the following Mac II models?

    Ok - Eric was kind enough to give it a run (posted to my other thread) . He reproduced the error on real hardware. I’m all set for now!
  15. MacOfAllTrades

    Released — MacDoom for SE/30

    Ugh - ok i figured it out… Sorry! update to this message momentarily but wanted to formally cancel my request: Problem goes away when I install Mode32 and turn on 32-bit addressing…. i think i know how to fix… The surprise for me is why my code _doesn’t_ cause the SE/30 to crash at that same...