Recent content by MacOfAllTrades

  1. MacOfAllTrades

    Released — MacDoom for SE/30

    Whew - what a cool setup. Never heard of Zigzagjoe’s brand stuff. Try grabbing the latest development bin ffrom the repo root dir itself (unless you already did this). — https://github.com/retrospectmike/MacDoomSE30/blob/main/DoomSE30.bin It’s a dev build so you get a console in the...
  2. MacOfAllTrades

    Released — MacDoom for SE/30

    Glad i could solve it — thanks for the help!
  3. MacOfAllTrades

    Released — MacDoom for SE/30

    Ok - same link as before (https://github.com/retrospectmike/MacDoomSE30/blob/main/DoomSE30.bin) It has an updated binary. Give it a whirl! As the options menu state, ‘o’ and ‘p’ keys adjust gamma (more o means lighter) [ and ] keys adjust the black pt ; and ‘ keys adjust the white pt If you...
  4. MacOfAllTrades

    Released — MacDoom for SE/30

    I won’t jump to removing the xceed option yet — but you can test it both ways. I’ll add gamma and wht pt / blk pt correction to all rendering paths (B&w, xceed, or otherwise). So you’ll get the desired result at the user level to make those adjustments regardless of what options you have or...
  5. MacOfAllTrades

    Released — MacDoom for SE/30

    I think i have the right-sized fix and TLDR it’s the same net result you’re proposing — use the luminance calc i have in there now but pass it through a gamma correction. By that I mean - rather than sorting through whether quickdraw is in the loop, whether the R and G values still affect...
  6. MacOfAllTrades

    Released — MacDoom for SE/30

    I don’t know (or I would a fixed it by now :) ) but you could test your theory based on the QuickDraw things you quoted by setting the red and the green to the same luminance as the blue. Or by not zeroing out the red and green channels in that section of code (at which point honesty we are...
  7. MacOfAllTrades

    Released — MacDoom for SE/30

    Wow thanks so much for that wealth of info. Very confused about the status bar. glad you messed with the code on the color channels. That’s what I would have done and suggested. Well I could just add a true grayscale support or at least try using a true grayscale clut. I’m confused why...
  8. MacOfAllTrades

    Released — MacDoom for SE/30

    @KennyPowers — OK try this one (just a link to the .bin file from the repo, unbin it and replace the application you had before). In the options screen i shoehorned in one more checkbox labeled Xceed / Bolle color palette — it just consolidates all the RGB into the blue value Let me know if...
  9. MacOfAllTrades

    Released — MacDoom for SE/30

    Much appreciate all this work and info from all. It’s been a busy week but fixing grayscale on xceed/ @Bolle cards is my next priority as soon as I get a chance to work on it some more (hopefully this week or worst this weekend). My gut tells me this is almost certainly nailed down to using...
  10. MacOfAllTrades

    Released — MacDoom for SE/30

    Thanks. Darn thought we had a lead! Not on discord / don’t log on :-(. would love to see the info you shared maybe a DM here? Thx!
  11. MacOfAllTrades

    Released — MacDoom for SE/30

    Would love to hear how it goes. You should be able to play it in Hi or Low quality modes with good frame rates which will really make the black and white game look good (compared to QUAD mode quality). Thx for being willing to try it (same thanks for everyone who has given it a whirl)!
  12. MacOfAllTrades

    Released — MacDoom for SE/30

    QuickDraw takes care of it in this case. There is literally no different code paths for 256 grays than what’s there for 256 colors. I didn’t even plan for it. It just worked when I got 256 colors working. But I’ve never been familiar with how Bolle’s card works - heck the fact that you can see...
  13. MacOfAllTrades

    Released — MacDoom for SE/30

    Just played your latest video. Not news but I still am confused by the HUD artifacts (junky background on the HUD). Did that get any better with copybits? I may have to just acquire the same awesome hardware setup like yours to make sure I solve these problems and have a convenient test bed :-P
  14. MacOfAllTrades

    Released — MacDoom for SE/30

    I think someone else ran it on system 7.(0? 1?). I just used 7.5 for my dev setup and stuck the reqs to that. A few sound manager calls that I didn’t confirm were ok pre system 7.5 also but only because when I looked up something I ended up cross checking it to sound manager version that...
  15. MacOfAllTrades

    Released — MacDoom for SE/30

    Making it black would be good — actually - the border *is supposed to be black*! But yes somehow it’s rendering as white on @KennyPowers ’s screen which is very odd. Similarly strange, I see on your video @KennyPowers that the HUD (ammo/weapons/keys bar) the background is showing up garbled...