Recent content by Mu0n

  1. Mu0n

    Making a 1-bit game engine

    I can't access that gitlab page, says 404
  2. Mu0n

    Making a 1-bit game engine

    CopyBits is available for the Plus, I use it all the time.
  3. Mu0n

    68k Source code available online for Megaroids ][?

    I started a repo for the Megaroids source code. it's not clear how to use megamax C or how the files are ultimately chopped down into, but it doesn't hurt to try. Copy pasting mostly works, but it has a few issues. it's a process of copying chunks by chunks and keeping an eye on it. feel free...
  4. Mu0n

    Making a 1-bit game engine

    Very cool to see more C development for old Macs. I have a long term goal of developing games for my Mac Plus as well and I've taken a long winded path as well, collecting tech demos along the way. I also went into rabbit holes with sprite animation and background preserving and I agree that...
  5. Mu0n

    ThinkC controlling MIDI out with C on 68k macs - video

    'MIDI Parse n' Play' application featured in the video: source files readable at: https://github.com/Mu0n/1bitdreammachine/tree/main/MIDI project and source files to tinker with at: https://github.com/Mu0n/1bitdreammachine/releases/tag/v0.5
  6. Mu0n

    ThinkC controlling MIDI out with C on 68k macs - video

    My next steps: * dive back into the code and implement MIDI in controlled by a piano controller * release that part as library source code files for my slowly growing black and white game API, the '1bit dream machine' https://github.com/Mu0n/1bitdreammachine
  7. Mu0n

    ThinkC Programmatically (in C) send MIDI out signal from modem port, SE/30

    Update a year later: I have a robust standard midi file player that can load type 0 and type 1. Here's an example of 'human2.mid' a type 0 music file (from warcraft 1) My strategy was to parse the file first to detect the overall structure of all the different tracks of the MIDI file. Detect...
  8. Mu0n

    MIDI in -> straight to PC speaker in Borland C

    source code: https://github.com/Mu0n/BorlandCSimpleDoodles/blob/main/MIDI2SPK/SNIFFER.C
  9. Mu0n

    I couldn't resist getting the box of SuperPaint

    Silicon Beach Software were the hottest Macintosh software company in the 80's. They got me with 'Airborne!', slayed me with Dark Castle and kept me engaged with World Builder. I try to stop myself from getting boxed software, but can't resist with beefy manuals. SuperPaint is what @Ron's...
  10. Mu0n

    Falcon F-16 v2.0 in multiplayer....Mac Plus <-> 486 PC!

    I received my 2 cables in the mail: Here's how the continuity works out between the 2 ends of that 2 cable chain: Again, doesn't look perfect! I went ahead and tried it: Mac side: There's not much to do but to launch the game, select "Mac to PC" in the Communications menu PC side: this...
  11. Mu0n

    ResourceForks.com - Browse resource forks online!

    @JDW , It turns out the sprite binary resource list (SHAP resource) is not encoded, or compressed, and can be read by a simple enough piece of C code I just wrote, and just CopyBit'ed on screen:
  12. Mu0n

    ResourceForks.com - Browse resource forks online!

    Thanks for your input. I guess I'll give up on this.
  13. Mu0n

    ResourceForks.com - Browse resource forks online!

    Yeah, Archon is from the very earliest years when game programmers were just doing straight assembly and using their closer-to-metal skills with binary game data, rather than adhering to Apple's application design guidelines, which was fleshed out later. As I posted above, I don't own a modern...
  14. Mu0n

    ResourceForks.com - Browse resource forks online!

    I don't own a modern mac, but I would love it if someone spent 10 minutes looking for art assets from the Archon game: https://macintoshgarden.org/games/archon-the-light-and-the-dark and while I have your attention, why not Studio Session: https://macintoshgarden.org/apps/studio-session