The Apple //jse GL Renderer seems to do color fringing more accurately than Virtual ][ (at least according to my expectations for my test image A - the pink and aqua columns on the right side are mostly a single color).
I tried A2D using Apple //jse. I don't think A2D supports loading lores or double lores images?
A2D loads HR as DHGR. You can tell by moving the mouse which makes the cursor visible. The cursor is definitely using DHR pixels.
The HGR image is loaded into the main column of DHGR immediately. You...
A2D is interesting. Does it load everything as DHGR or does it switch graphics mode to match the input file? Certainly DHGR can display anything that GR, DGR, and HGR can since it allows explicit control over all 560 horizontal displayable bits and you shouldn't be able to tell the difference...
MONO is meant to be a 280x192 black & white image instead of 140x192 color image.
The MONO and HGR and DHR examples are using a naive bits to color conversion method which is not what real hardware would do.
A single 25% brightness DHGR pixel should be half the width of a HGR color pixel and a...
Each paramblock should have it's own flag - you can make it part of a metaparamblock which can hold other info about the queued I/O such as timer info or whatever.
Does PBReadForkAsync return an error as the function result? I mean, does it return noErr all the time? I wonder if the second...
Why not set a completion routine in the parameter block, then use that to set a flag or to fixup ioResult?
Your wait loop is not waiting for a specific time period - it depends on how fast it can printf 10 times.
I don't see where you kill the I/O when it's taking too long. Then you reuse that...
How bricked is it? Do you have a PC or Intel Mac that can run DOS or Windows?
nvflash.v5.95.0.1-win can work in Windows.
Which Mac ROM did you try?
Do you have the original PC ROM?
Did you copy the soft straps and memory info from the PC ROM to the Mac ROM?
Does the Quadro FX 4500 have 256 MB or...
Other thread: https://68kmla.org/bb/index.php?threads/transformers-for-homemade-localtalk-phonenet-dongles.47052
Go to https://developer.apple.com/library/archive/navigation/#section=Platforms&topic=macOS
Search for Serial.
Read all the info.
TN1018 mentions MIDI but I don't think SE/30 has the...
I don't know. USB has more CPU overhead than a PCI NIC?
Old World Macs had 10Base-T.
New World Macs got 100Base-T.
Power Mac G4 (Gigabit) and later got 1000Base-T.
The Sonnet Tempo Trio problem was mostly solved at:
https://68kmla.org/bb/index.php?threads/the-great-gazelle-pci-hack-thread-part-2.38360/post-467825
There's a patcher:
https://68kmla.org/bb/index.php?threads/the-great-gazelle-pci-hack-thread-part-2.38360/post-467844
And a video...
A USB 3.0 card uses XHCI. You need USB 2.0 EHCI or 1.1 OHCI for PowerPC Mac unless you want to try and port a XHCI driver (there exists a third party open source XHCI driver for Mac OS X but I don't think it's appropriate for Mac OS X 10.4 or 10.5 but I haven't tried).
USB 1.1 is 12 Mbps (≈1.2...
Seems like Buckshot is not saving DLO images correctly. In my source test image, the diagonal line reaches the bottom line. In the DLO result, the diagonal line doesn't reach the bottom line. It seems the image was stretched horizontally so that only 40 of the 80 pixels are represented. It looks...
My program is correct. Change line 50 to write the line number as a character between A and X (1 to 24)
50 FOR X = 0 to 39 : POKE 1024+OFFSET+X,Y+1 : NEXT
What is the size of the binary created by buckshot? If it's 24 * 40 = 960 then it's not including screen holes. It might be saving the file...
If you load the GR image to $2000, then this should be able to copy it to $400 (if my math is correct):
10 FOR Y = 0 TO 23
20 AB = INT(Y / 8)
30 CDE = Y - AB * 8
40 OFFSET = CDE * 128 + AB * 40
50 FOR X = 0 to 39 : POKE 1024+OFFSET+X,PEEK(8192+OFFSET+X) : NEXT
60 NEXT
But it's really slow...
There's some info at https://en.wikipedia.org/wiki/Apple_II_graphics
Basically, the graphics pages have screen holes between some rows. The screen holes for HGR aren't used for anything so you can overwrite them without issue with a BLOAD.
The screen holes for GR are used by various things...
I tried Mac OS 8.6 in DingusPPC but got an error "DrawSprocketLib--DspGetVersion" not found.
I don't have a working Mac OS 9.1 yet for DingusPPC. I can try it in SheepShaver or on a B&W G3.