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  1. Mu0n

    MARCHintosh 2026 Projects

    figured it out
  2. Mu0n

    MARCHintosh 2026 Projects

    I've tried to get set up on my SE/30. I took both the file from your website guide and even tried connecting to your AFP on globaltalk itself, and I think I found the same file inside your ApplePi drive. both lead me to unstuff Black Knight CN.sit and get this seemingly broken single .sit file...
  3. Mu0n

    MARCHintosh 2026 Projects

    1st demo is up with a Snow dev environment:
  4. Mu0n

    MARCHintosh 2026 Projects

    Fresh C code for my old Mac Plus: I did a proof of concept back in August 2025 or so: I'll: * Revisit and improve that code * Establish a link between MIDI in and various sound destinations: spit back in MIDI out as low hanging fruit, but also send to the Sound Driver: square wave synth, 4...
  5. Mu0n

    [SOLVED] No Dark Castle on Mac Portables?

    I tried it in 1989, excited to see if my dad's new Mac could run all of our Plus games, maybe smoother and soon found out the hard way to hold on to the Plus (still have after all these years) because backward game compatibility was very low on the list of priorities for Apple.
  6. Mu0n

    Dark Castle is BACK!

    Bumping this thread so that 100.0 % of Tinker Different forum users add this game to the Steam wishlist because the world needs a new Dark Castle, best Mac game of all time.
  7. Mu0n

    Making a 1-bit game engine

    I can't access that gitlab page, says 404
  8. Mu0n

    Making a 1-bit game engine

    CopyBits is available for the Plus, I use it all the time.
  9. Mu0n

    68k Source code available online for Megaroids ][?

    I started a repo for the Megaroids source code. it's not clear how to use megamax C or how the files are ultimately chopped down into, but it doesn't hurt to try. Copy pasting mostly works, but it has a few issues. it's a process of copying chunks by chunks and keeping an eye on it. feel free...
  10. Mu0n

    Making a 1-bit game engine

    Very cool to see more C development for old Macs. I have a long term goal of developing games for my Mac Plus as well and I've taken a long winded path as well, collecting tech demos along the way. I also went into rabbit holes with sprite animation and background preserving and I agree that...
  11. Mu0n

    ThinkC controlling MIDI out with C on 68k macs - video

    'MIDI Parse n' Play' application featured in the video: source files readable at: https://github.com/Mu0n/1bitdreammachine/tree/main/MIDI project and source files to tinker with at: https://github.com/Mu0n/1bitdreammachine/releases/tag/v0.5
  12. Mu0n

    ThinkC controlling MIDI out with C on 68k macs - video

    My next steps: * dive back into the code and implement MIDI in controlled by a piano controller * release that part as library source code files for my slowly growing black and white game API, the '1bit dream machine' https://github.com/Mu0n/1bitdreammachine
  13. Mu0n

    ThinkC Programmatically (in C) send MIDI out signal from modem port, SE/30

    Update a year later: I have a robust standard midi file player that can load type 0 and type 1. Here's an example of 'human2.mid' a type 0 music file (from warcraft 1) My strategy was to parse the file first to detect the overall structure of all the different tracks of the MIDI file. Detect...
  14. Mu0n

    MIDI in -> straight to PC speaker in Borland C

    source code: https://github.com/Mu0n/BorlandCSimpleDoodles/blob/main/MIDI2SPK/SNIFFER.C
  15. Mu0n

    I couldn't resist getting the box of SuperPaint

    Silicon Beach Software were the hottest Macintosh software company in the 80's. They got me with 'Airborne!', slayed me with Dark Castle and kept me engaged with World Builder. I try to stop myself from getting boxed software, but can't resist with beefy manuals. SuperPaint is what @Ron's...
  16. Mu0n

    Falcon F-16 v2.0 in multiplayer....Mac Plus <-> 486 PC!

    I received my 2 cables in the mail: Here's how the continuity works out between the 2 ends of that 2 cable chain: Again, doesn't look perfect! I went ahead and tried it: Mac side: There's not much to do but to launch the game, select "Mac to PC" in the Communications menu PC side: this...
  17. Mu0n

    ResourceForks.com - Browse resource forks online!

    @JDW , It turns out the sprite binary resource list (SHAP resource) is not encoded, or compressed, and can be read by a simple enough piece of C code I just wrote, and just CopyBit'ed on screen:
  18. Mu0n

    ResourceForks.com - Browse resource forks online!

    Thanks for your input. I guess I'll give up on this.
  19. Mu0n

    ResourceForks.com - Browse resource forks online!

    Yeah, Archon is from the very earliest years when game programmers were just doing straight assembly and using their closer-to-metal skills with binary game data, rather than adhering to Apple's application design guidelines, which was fleshed out later. As I posted above, I don't own a modern...