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  1. Mu0n

    ROMs for Snow

    I'm glad you figured it out! The next step I took was to use a portrait monitor video screen, gives real good screen estate for coding in Symantec C++ 6.0.
  2. Mu0n

    Best way to authentically emulate s3/30 on my modern mac?

    I was exactly where you are a few days ago: check this post, and its linked collection. the video ROM is in the same folder as the machine's folder: https://tinkerdifferent.com/threads/roms-for-snow.5089/
  3. Mu0n

    Snow EMU - Emulator for 680x0-based Macintosh computers

    Space Quest III
  4. Mu0n

    Snow EMU - Emulator for 680x0-based Macintosh computers

    I've been migrating my development into Snow (from Basilisk II) and I'm having a ball. I'm working on MIDI in and out stuff so I've started to pay attention to how it deals with the serial ports: * it can use a host machine TCP port to send/receive data from/to its emulated serial (modem...
  5. Mu0n

    MARCHintosh 2026 Projects

    I simply copied over your AFP drive's AppleTalk BBS folder and found the BBS software .sit there, in pristine shape.
  6. Mu0n

    MARCHintosh 2026 Projects

    figured it out
  7. Mu0n

    MARCHintosh 2026 Projects

    I've tried to get set up on my SE/30. I took both the file from your website guide and even tried connecting to your AFP on globaltalk itself, and I think I found the same file inside your ApplePi drive. both lead me to unstuff Black Knight CN.sit and get this seemingly broken single .sit file...
  8. Mu0n

    MARCHintosh 2026 Projects

    1st demo is up with a Snow dev environment:
  9. Mu0n

    MARCHintosh 2026 Projects

    Fresh C code for my old Mac Plus: I did a proof of concept back in August 2025 or so: I'll: * Revisit and improve that code * Establish a link between MIDI in and various sound destinations: spit back in MIDI out as low hanging fruit, but also send to the Sound Driver: square wave synth, 4...
  10. Mu0n

    [SOLVED] No Dark Castle on Mac Portables?

    I tried it in 1989, excited to see if my dad's new Mac could run all of our Plus games, maybe smoother and soon found out the hard way to hold on to the Plus (still have after all these years) because backward game compatibility was very low on the list of priorities for Apple.
  11. Mu0n

    Dark Castle is BACK!

    Bumping this thread so that 100.0 % of Tinker Different forum users add this game to the Steam wishlist because the world needs a new Dark Castle, best Mac game of all time.
  12. Mu0n

    Making a 1-bit game engine

    I can't access that gitlab page, says 404
  13. Mu0n

    Making a 1-bit game engine

    CopyBits is available for the Plus, I use it all the time.
  14. Mu0n

    68k Source code available online for Megaroids ][?

    I started a repo for the Megaroids source code. it's not clear how to use megamax C or how the files are ultimately chopped down into, but it doesn't hurt to try. Copy pasting mostly works, but it has a few issues. it's a process of copying chunks by chunks and keeping an eye on it. feel free...
  15. Mu0n

    Making a 1-bit game engine

    Very cool to see more C development for old Macs. I have a long term goal of developing games for my Mac Plus as well and I've taken a long winded path as well, collecting tech demos along the way. I also went into rabbit holes with sprite animation and background preserving and I agree that...
  16. Mu0n

    ThinkC controlling MIDI out with C on 68k macs - video

    'MIDI Parse n' Play' application featured in the video: source files readable at: https://github.com/Mu0n/1bitdreammachine/tree/main/MIDI project and source files to tinker with at: https://github.com/Mu0n/1bitdreammachine/releases/tag/v0.5
  17. Mu0n

    ThinkC controlling MIDI out with C on 68k macs - video

    My next steps: * dive back into the code and implement MIDI in controlled by a piano controller * release that part as library source code files for my slowly growing black and white game API, the '1bit dream machine' https://github.com/Mu0n/1bitdreammachine
  18. Mu0n

    ThinkC Programmatically (in C) send MIDI out signal from modem port, SE/30

    Update a year later: I have a robust standard midi file player that can load type 0 and type 1. Here's an example of 'human2.mid' a type 0 music file (from warcraft 1) My strategy was to parse the file first to detect the overall structure of all the different tracks of the MIDI file. Detect...
  19. Mu0n

    MIDI in -> straight to PC speaker in Borland C

    source code: https://github.com/Mu0n/BorlandCSimpleDoodles/blob/main/MIDI2SPK/SNIFFER.C