C64OS never found favor with me, in part because I never had a C64 of any kind when C64OS first came on the scene, but even now I'm not so interested because it seems like a super low-rez 40-column character-based "pseudo GUI":Even today projects like C64OS struggle to find an audience...
In stark contrast to that, GEOS, despite its flaws, offers a comparatively higher resolution regular GUI (more pixel based than character based). Here are photos I took on my C64U, for example...
Stolen from the B&W Macintosh back in the day, to be sure, but nobody today cares if it was stolen or not. They care about the look, feel, and usefulness to the user who has grown accustomed to modern computing.
Because I was born and bred in the world of Apple, aesthetics are important to me. And while GEOS is black & white and low-rez by 2026 standards, when we think in terms of "retro" only, the look and feel of GEOS trumps the character based C64OS in my book. The above photos show why.
All GEOS needs is a little revamping, and supposedly Wheels fixes a lot of that. But again, copyrighted and still sold or not, I can't seem to lay my hands on a copy to try it out.
With the C64U having sold 22,000 units (holy cow!) over the past year (less than a year, in fact), and now that the new firmware release allows people to use low-DPI mice via USB, and with modern people today who can see usefulness beyond a fastloader cartridge and regular disk drive, it's never been a better time to get on the ball with that revamped GEOS style GUI for the masses. Because if an Apple guy like me wants into the C64 world, I can't imagine I'm alone, seeking basically the same things.