Recent content by phlogios

  • Nominations will close March 25th. If you'd like to join the board and influence how TinkerDifferent runs in the next year, put your name in now!
  • Hey Guest, MARCHintosh 2026 is upon us. Check out community projects, join GlobalTalk, and have fun!
  1. phlogios

    MARCHintosh 2026 Projects

    I created a Fluxer community for discussing game development on old macs, welcome to join to talk about your own games or if you just want to hang out and see what others are doing https://fluxer.gg/g3PwJPKp I bet there are some other MARCHintosh game development projects underway, please show...
  2. phlogios

    MARCHintosh 2026 Projects

    My MARCHintosh project for this year is the same as the previous year - I am working on my 3D spaceship racing game, tentatively called Viper Race RAVE, inspired by Ambrosia Software's EV: Nova's gambling cutscenes. You can read a bit about it here: Viper Race RAVE It builds on the same engine...
  3. phlogios

    ThinkC THINK Reference Databases on the web

    That's awesome, Eric! I see that some of the articles are incomplete, with missing images: http://129.158.56.21/thinkc/MacTech%20Vol%2015-1999/61.html
  4. phlogios

    2026 PowerPC Challenge, is it happening?

    I am working on my 3D space racing game again, Viper Race RAVE. Not much to show yet, just letting you know that the game is still being worked on. I'm currently working on finishing the rigid body physics simulator (I am not aware of any other OS 9 games with rigid body physics simulations)...
  5. phlogios

    MARCHintosh 2025 Projects

    That's interesting, I had the exact same problem with my Power Mac 6500/300! Freezing within minutes of play of basically all hardware accelerated games, regardless of it was RAVE or OpenGL.
  6. phlogios

    MARCHintosh 2025 Projects

    My project for this year is a new game called Viper Race (working title) https://phlogios.itch.io/viper-race-rave MARCHintosh 2025 is almost over, and I've been pretty quiet, but that doesn't mean I haven't been working on something! I do feel however that time is running out and I'd like to...
  7. phlogios

    PowerMac 6500 PCI graphics card options? (Feeling overwhelmed)

    The test is try Quake RAVE or GLQuake for longer than 2 minutes. I expect the 275 to succeed with an ATI card, the TAM will freeze within 2 minutes.
  8. phlogios

    PowerMac 6500 PCI graphics card options? (Feeling overwhelmed)

    Yes, and probably the TAM but I don’t have one to test on.
  9. phlogios

    PowerMac 6500 PCI graphics card options? (Feeling overwhelmed)

    Beware of the ATI bug on 6500/300 if you have that specific model. Slower models do not have the bug afaik. Read more about it here https://68kmla.org/bb/index.php?threads/quake-rave-or-glquake-will-freeze-a-powermac-6500-if-a-dedicated-graphics-card-is-used.44411/
  10. phlogios

    PPC Blokz RAVE released for the end of MARCHintosh 2024

    Version 1.4 has been released with some general improvements. https://phlogios.itch.io/blokzrave/devlog/717280/gameplay-fixes
  11. phlogios

    PPC Blokz RAVE released for the end of MARCHintosh 2024

    Thank you for testing @joevt. I have heard reports that the game is playable in 8.6 if you supply the DrawSprocket and RAVE extensions from OS 9.0, but I have not tried it myself.
  12. phlogios

    PPC Blokz RAVE released for the end of MARCHintosh 2024

    Thank you Byte Knight! This motivates me to add more improvements to the game and engine.
  13. phlogios

    PPC Blokz RAVE released for the end of MARCHintosh 2024

    Version 1.3.2 has been released, and now it probably works in Classic Mode!
  14. phlogios

    PPC Blokz RAVE released for the end of MARCHintosh 2024

    Blokz RAVE released for the end of MARCHintosh. https://phlogios.itch.io/blokzrave Requires a hardware-accelerated physical macintosh with Mac OS 9 to play, anything newer than iBook G3 Clamshell should run it fine unless there are bugs I haven't detected yet.
  15. phlogios

    2024 PowerPC Challenge

    This is my first PowerPC Challenge, and I was going to save this project until Marchintosh but I got carried away: I am making a 3D game for Mac OS 9 (and potentially 8) using the infamous Quickdraw3D RAVE API. I’ve been wanting to do something in RAVE since a few years back and now is the...