MARCHintosh 2026 Projects

MacOfAllTrades

Tinkerer
Oct 5, 2022
185
199
43
I’ll give it my best shot...

Screenshot 2026-03-02 at 11.02.06 PM.png
 

phlogios

Tinkerer
Jun 30, 2022
32
27
18
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My MARCHintosh project for this year is the same as the previous year - I am working on my 3D spaceship racing game, tentatively called Viper Race RAVE, inspired by Ambrosia Software's EV: Nova's gambling cutscenes. You can read a bit about it here:
Viper Race RAVE

It builds on the same engine I wrote for Blokz RAVE a couple of years ago, which was also a MARCHintosh project. Recent progress includes:
- Working Rigidbody Physics simulation (Like Half Life 2) Video of that (please ignore the regression in the thruster graphics)
- New improved graphics
- Better framerate than last year
- Lots of under-the-hood framework fixes that accelerates my development, like automatic UI layout and checkboxes (this helps a lot haha)
Planned features this March:
- Level layout following a spline path
- Some sort of rudimentary AI ship controller for the opponents
- Further optimization, the physics engine is quite taxing at the moment, and the graphics can be optimized a lot

It's a quite ambitious project and I will probably not be done with it at the end of this MARCHintosh, but I'm sharing my progress either way!
The game will require a PowerPC Macintosh with a graphics card with at least 4 MB of VRAM, and Mac OS 9.

Tools used:
PowerBook Pismo 400MHz
CodeWarrior Pro 8.3
Photoshop 4

Blender 4 on a modern PC because I can't be arsed to learn how to use Lightwave at this age