I don’t know (or I would a fixed it by now
) but you could test your theory based on the QuickDraw things you quoted by setting the red and the green to the same luminance as the blue. Or by not zeroing out the red and green channels in that section of code (at which point honesty we are almost back to regular 8 bit color mode). But I thought you said earlier you tried something like that with no change in the darkness. Your proposals about gamma — did you mean like a gamma adjustment at the QuickDraw level somehow or just in game?
I will say when I run with the option Xceed / Bolle on even in basilisk the game (by now just blues) looks dim. So far that’s my clue that the blue only mode might be dimming the luminance by some math error etc.
Appreciate the looking into and highly support messing with the code! It’d be joyous to approve / merge someone else’s MR into the main branch
I will say when I run with the option Xceed / Bolle on even in basilisk the game (by now just blues) looks dim. So far that’s my clue that the blue only mode might be dimming the luminance by some math error etc.
Appreciate the looking into and highly support messing with the code! It’d be joyous to approve / merge someone else’s MR into the main branch