Rework it how exactly? Rotating graphic data at the bit level cannot be done by VRAMs.
Not at all, he said the approach to take was reworking the formulas in the GALs. Figured that would require new drivers in ROM. Dropped out as it would require work far, far above my pay grade. I've been searching for that thread to post his reply.
Searched high and low for an available solution for image rotation at that point and came up short at the $200 range.
Not doing anything on the cloned section of the card. Frame buffer capture in its native form from somewhere on the card is rotated in the FPGA and signal goes out its HDMI/DVI. Don't really care how much of the card itself needs to be cloned to hijack signals for that. Anything short of the cable connector pins will be a win.
If you can't work out how that's supposed to happen on paper, designing hardware is jumping the gun.
Designing a frame buffer capture board on a carrier, not a VidCard. I'm buzzing the board for schematic capture at present. Hoping GAL output will be the wedge I need for that at this ATM. If GALs are the way to go, carrier board prototype implementation is simplified by an order of magnitude.
Worked out the rotation transform, that's what kicked off the current edition of the project. Undoubtedly requires more horsepower than any available SBC. All I need is page buffer data capture in the top left frame.
Pi Zero 2 W is on the carrier for capturing what'll amount to every Nth frame if it even has the bandwidth/power to do the capture at all. Not sure Pi 5 can do that, much less run the rotation transform in real time. Hence, FPGA approach.
FPGA Dev. Board suggestions hover in the $100 range. FPGA itself will need to be integrated on the clone PCB if things work out.